//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, July 28, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class RedPackConfig : ConfigBase { public int id { get ; private set ; } public int RedEnvelopeType { get ; private set ; } public int RedEnvelopeAmount { get ; private set ; } public int MoneyType { get ; private set ; } public int PacketCnt { get ; private set ; } public int LeaderOwn { get ; private set ; } public string content { get ; private set; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; RedEnvelopeType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; RedEnvelopeAmount=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; MoneyType=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; PacketCnt=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; LeaderOwn=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; content = rawContents[6].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } }