//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class RoleEquipStarsConfig : ConfigBase { public int id { get ; private set ; } public int countNeed { get ; private set ; } public int[] attType; public int[] attValue; public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; countNeed=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; string[] attTypeStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); attType = new int[attTypeStringArray.Length]; for (int i=0;i