//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class RuneComposeConfig : ConfigBase { public int TagItemID { get ; private set ; } public int[] NeedItem; public int NeedMJ { get ; private set ; } public override string getKey() { return TagItemID.ToString(); } public override void Parse() { try { TagItemID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] NeedItemStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); NeedItem = new int[NeedItemStringArray.Length]; for (int i=0;i