//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, May 03, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class SkillConfig : ConfigBase { public int SkillID { get ; private set ; } public string SkillName { get ; private set; } public int SkillTypeID { get ; private set ; } public int SkillLV { get ; private set ; } public int SkillMaxLV { get ; private set ; } public int UseType { get ; private set ; } public int FuncType { get ; private set ; } public int CastTime { get ; private set ; } public int SkillType { get ; private set ; } public int HurtType { get ; private set ; } public int ContinueUse { get ; private set ; } public int AtkType { get ; private set ; } public int AtkRadius { get ; private set ; } public int Tag { get ; private set ; } public int AtkDist { get ; private set ; } public int StiffTime { get ; private set ; } public int CoolDownTime { get ; private set ; } public int MP { get ; private set ; } public int HP { get ; private set ; } public int XP { get ; private set ; } public int UseItemID { get ; private set ; } public int UseItemCount { get ; private set ; } public int Effect1 { get ; private set ; } public int EffectValue11 { get ; private set ; } public int EffectValue12 { get ; private set ; } public int EffectValue13 { get ; private set ; } public int Effect2 { get ; private set ; } public int EffectValue21 { get ; private set ; } public int EffectValue22 { get ; private set ; } public int EffectValue23 { get ; private set ; } public int Effect3 { get ; private set ; } public int EffectValue31 { get ; private set ; } public int EffectValue32 { get ; private set ; } public int EffectValue33 { get ; private set ; } public int Effect4 { get ; private set ; } public int EffectValue41 { get ; private set ; } public int EffectValue42 { get ; private set ; } public int EffectValue43 { get ; private set ; } public int Effect5 { get ; private set ; } public int EffectValue51 { get ; private set ; } public int EffectValue52 { get ; private set ; } public int EffectValue53 { get ; private set ; } public int Effect6 { get ; private set ; } public int EffectValue61 { get ; private set ; } public int EffectValue62 { get ; private set ; } public int EffectValue63 { get ; private set ; } public int LearnSkillReq { get ; private set ; } public int LearnSkillLV { get ; private set ; } public int LearnLVReq { get ; private set ; } public int FightPower { get ; private set ; } public int LVUpCostMoneyType { get ; private set ; } public int LVUpCostMoney { get ; private set ; } public int LVUpCostExp { get ; private set ; } public int ClientActionLimit { get ; private set ; } public int ClientSkillSeriesLimit { get ; private set ; } public int SkillOfSeries { get ; private set ; } public int ExpendMPRate { get ; private set ; } public int ExAttr1 { get ; private set ; } public int ExAttr3 { get ; private set ; } public int ExAttr4 { get ; private set ; } public int ExAttr5 { get ; private set ; } public int WarnInfo { get ; private set ; } public int CtrlActionID { get ; private set ; } public int BuffEffectID { get ; private set ; } public int EffectName { get ; private set ; } public string IconName { get ; private set; } public string SkillNameIcon { get ; private set; } public string Description { get ; private set; } public string BuffDescription { get ; private set; } public string Skillsource { get ; private set; } public int Skillactmark { get ; private set ; } public int BuffDisplay { get ; private set ; } public override string getKey() { return SkillID.ToString(); } public override void Parse() { try { SkillID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; SkillName = rawContents[1].Trim(); SkillTypeID=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; SkillLV=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; SkillMaxLV=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; UseType=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; FuncType=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; CastTime=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; SkillType=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; HurtType=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; ContinueUse=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0; AtkType=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; AtkRadius=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; Tag=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0; AtkDist=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; StiffTime=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; CoolDownTime=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0; MP=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0; HP=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0; XP=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0; UseItemID=IsNumeric(rawContents[20]) ? int.Parse(rawContents[20]):0; UseItemCount=IsNumeric(rawContents[21]) ? int.Parse(rawContents[21]):0; Effect1=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0; EffectValue11=IsNumeric(rawContents[23]) ? int.Parse(rawContents[23]):0; EffectValue12=IsNumeric(rawContents[24]) ? int.Parse(rawContents[24]):0; EffectValue13=IsNumeric(rawContents[25]) ? int.Parse(rawContents[25]):0; Effect2=IsNumeric(rawContents[26]) ? int.Parse(rawContents[26]):0; EffectValue21=IsNumeric(rawContents[27]) ? int.Parse(rawContents[27]):0; EffectValue22=IsNumeric(rawContents[28]) ? int.Parse(rawContents[28]):0; EffectValue23=IsNumeric(rawContents[29]) ? int.Parse(rawContents[29]):0; Effect3=IsNumeric(rawContents[30]) ? int.Parse(rawContents[30]):0; EffectValue31=IsNumeric(rawContents[31]) ? int.Parse(rawContents[31]):0; EffectValue32=IsNumeric(rawContents[32]) ? int.Parse(rawContents[32]):0; EffectValue33=IsNumeric(rawContents[33]) ? int.Parse(rawContents[33]):0; Effect4=IsNumeric(rawContents[34]) ? int.Parse(rawContents[34]):0; EffectValue41=IsNumeric(rawContents[35]) ? int.Parse(rawContents[35]):0; EffectValue42=IsNumeric(rawContents[36]) ? int.Parse(rawContents[36]):0; EffectValue43=IsNumeric(rawContents[37]) ? int.Parse(rawContents[37]):0; Effect5=IsNumeric(rawContents[38]) ? int.Parse(rawContents[38]):0; EffectValue51=IsNumeric(rawContents[39]) ? int.Parse(rawContents[39]):0; EffectValue52=IsNumeric(rawContents[40]) ? int.Parse(rawContents[40]):0; EffectValue53=IsNumeric(rawContents[41]) ? int.Parse(rawContents[41]):0; Effect6=IsNumeric(rawContents[42]) ? int.Parse(rawContents[42]):0; EffectValue61=IsNumeric(rawContents[43]) ? int.Parse(rawContents[43]):0; EffectValue62=IsNumeric(rawContents[44]) ? int.Parse(rawContents[44]):0; EffectValue63=IsNumeric(rawContents[45]) ? int.Parse(rawContents[45]):0; LearnSkillReq=IsNumeric(rawContents[46]) ? int.Parse(rawContents[46]):0; LearnSkillLV=IsNumeric(rawContents[47]) ? int.Parse(rawContents[47]):0; LearnLVReq=IsNumeric(rawContents[48]) ? int.Parse(rawContents[48]):0; FightPower=IsNumeric(rawContents[49]) ? int.Parse(rawContents[49]):0; LVUpCostMoneyType=IsNumeric(rawContents[50]) ? int.Parse(rawContents[50]):0; LVUpCostMoney=IsNumeric(rawContents[51]) ? int.Parse(rawContents[51]):0; LVUpCostExp=IsNumeric(rawContents[52]) ? int.Parse(rawContents[52]):0; ClientActionLimit=IsNumeric(rawContents[53]) ? int.Parse(rawContents[53]):0; ClientSkillSeriesLimit=IsNumeric(rawContents[54]) ? int.Parse(rawContents[54]):0; SkillOfSeries=IsNumeric(rawContents[55]) ? int.Parse(rawContents[55]):0; ExpendMPRate=IsNumeric(rawContents[56]) ? int.Parse(rawContents[56]):0; ExAttr1=IsNumeric(rawContents[57]) ? int.Parse(rawContents[57]):0; ExAttr3=IsNumeric(rawContents[58]) ? int.Parse(rawContents[58]):0; ExAttr4=IsNumeric(rawContents[59]) ? int.Parse(rawContents[59]):0; ExAttr5=IsNumeric(rawContents[60]) ? int.Parse(rawContents[60]):0; WarnInfo=IsNumeric(rawContents[61]) ? int.Parse(rawContents[61]):0; CtrlActionID=IsNumeric(rawContents[62]) ? int.Parse(rawContents[62]):0; BuffEffectID=IsNumeric(rawContents[63]) ? int.Parse(rawContents[63]):0; EffectName=IsNumeric(rawContents[64]) ? int.Parse(rawContents[64]):0; IconName = rawContents[65].Trim(); SkillNameIcon = rawContents[66].Trim(); Description = rawContents[67].Trim(); BuffDescription = rawContents[68].Trim(); Skillsource = rawContents[69].Trim(); Skillactmark=IsNumeric(rawContents[70]) ? int.Parse(rawContents[70]):0; BuffDisplay=IsNumeric(rawContents[71]) ? int.Parse(rawContents[71]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }