//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, June 27, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class StoryMissionsConfig : ConfigBase { public int TaskID { get ; private set ; } public int[] NpcID; public int[] TalkNum; public string[] content; public int[] Speaker1; public int[] Speaker2; public string[] NpcIcon; public int TaskMusic { get ; private set ; } public override string getKey() { return TaskID.ToString(); } public override void Parse() { try { TaskID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] NpcIDStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); NpcID = new int[NpcIDStringArray.Length]; for (int i=0;i