//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, March 19, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class SysInfoConfig : ConfigBase { public string key { get ; private set; } public string sound { get ; private set; } public string effect { get ; private set; } public int[] type; public string richText { get ; private set; } public int order { get ; private set ; } public override string getKey() { return key.ToString(); } public override void Parse() { try { key = rawContents[0].Trim(); sound = rawContents[1].Trim(); effect = rawContents[2].Trim(); string[] typeStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); type = new int[typeStringArray.Length]; for (int i=0;i