//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, May 14, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TaskListConfig : ConfigBase { public int TaskID { get ; private set ; } public int ChapterID { get ; private set ; } public string ChapterName { get ; private set; } public string TaskName { get ; private set; } public string TaskDescribe { get ; private set; } public string TaskRewards { get ; private set; } public string TaskTarget { get ; private set; } public int[] CollectNPC; public int FabaoID { get ; private set ; } public override string getKey() { return TaskID.ToString(); } public override void Parse() { try { TaskID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; ChapterID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; ChapterName = rawContents[2].Trim(); TaskName = rawContents[3].Trim(); TaskDescribe = rawContents[4].Trim(); TaskRewards = rawContents[5].Trim(); TaskTarget = rawContents[6].Trim(); string[] CollectNPCStringArray = rawContents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); CollectNPC = new int[CollectNPCStringArray.Length]; for (int i=0;i