//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TreasureRefineConfig : ConfigBase { public int id { get ; private set ; } public int TreasureID { get ; private set ; } public int TreasureLV { get ; private set ; } public string TreasureLVStatus { get ; private set; } public string TreasureUpItems { get ; private set; } public int SuccessRate { get ; private set ; } public int OpenSkill { get ; private set ; } public int BlastFurnaceLV { get ; private set ; } public int AllTreasureLV { get ; private set ; } public int IsCoreSkill { get ; private set ; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; TreasureID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; TreasureLV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; TreasureLVStatus = rawContents[3].Trim(); TreasureUpItems = rawContents[4].Trim(); SuccessRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; OpenSkill=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; BlastFurnaceLV=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; AllTreasureLV=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; IsCoreSkill=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }