//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TreasureSkillConfig : ConfigBase { public int ID { get ; private set ; } public int SkillType { get ; private set ; } public int SkillLv { get ; private set ; } public int MeterialNum1 { get ; private set ; } public int InitialRate { get ; private set ; } public int[] Meterial2ID; public int[] MeterialNum2; public int[] Rate; public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; SkillType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; SkillLv=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; MeterialNum1=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; InitialRate=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; string[] Meterial2IDStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Meterial2ID = new int[Meterial2IDStringArray.Length]; for (int i=0;i