//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, September 03, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TreasureUpConfig : ConfigBase { public int ID { get ; private set ; } public int MWID { get ; private set ; } public int LV { get ; private set ; } public int NeedExp { get ; private set ; } public string AddAttr { get ; private set; } public int[] UnLockSkill; public int UnLockFuncID { get ; private set ; } public int ActiveMWID { get ; private set ; } public string ItemAward { get ; private set; } public string DescriptionMainWin { get ; private set; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; MWID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; LV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; NeedExp=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; AddAttr = rawContents[4].Trim(); string[] UnLockSkillStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); UnLockSkill = new int[UnLockSkillStringArray.Length]; for (int i=0;i