//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, September 03, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TrialExchangeConfig : ConfigBase { public int id { get ; private set ; } public int[] exchangeItemID; public int exchangeItemCount { get ; private set ; } public int exchangeItemIsBind { get ; private set ; } public int tokenId { get ; private set ; } public int tokenCount { get ; private set ; } public string description { get ; private set; } public string chestDesc { get ; private set; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] exchangeItemIDStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); exchangeItemID = new int[exchangeItemIDStringArray.Length]; for (int i=0;i