//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 15, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class WeatherConfig : ConfigBase { public int MapId { get ; private set ; } public int[] EffectIds; public int[] EffectDurings; public override string getKey() { return MapId.ToString(); } public override void Parse() { try { MapId=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] EffectIdsStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); EffectIds = new int[EffectIdsStringArray.Length]; for (int i=0;i