//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class mapbornConfig : ConfigBase { public int BornID { get ; private set ; } public int MapID { get ; private set ; } public int PosX { get ; private set ; } public int PosY { get ; private set ; } public int BornDiameter { get ; private set ; } public int Nationality { get ; private set ; } public override string getKey() { return BornID.ToString(); } public override void Parse() { try { BornID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; MapID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; PosX=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; PosY=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; BornDiameter=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; Nationality=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }