using UnityEngine; public class FoTransmitController : MonoBehaviour { public Transform start; public Transform end; public SFXController transmit; private void Update() { if (transform == null) { return; } if (start == null) { return; } if (end == null) { return; } transmit.transform.position = start.position; transmit.transform.LookAt(end.position); transmit.transform.localScale = new Vector3(1, 1, Vector3.Distance(end.position, start.position)); } private void OnDisable() { start = null; end = null; transmit = null; } }