using UnityEngine; public class SoFlyObject : SoConfigBase { public enum E_FlyObjectType { Normal,// 正常 Follow,// 跟随 Cyclotron,// 回旋 Transmit,// 传递连线 } public string shootNode;// 发射节点 public int ammoEffectId;// 武器特效ID public int blastEffectId;// 爆炸特效ID public float radius;// 碰撞半径 public bool disppearWhenHitFinished;// 伤害次数足够后是否爆炸 public int hurtInterval;// 伤害间隔, 为0则对任何对象只伤害一次 public int maxHitCount;// 最大伤害次数 [HideInInspector] public E_FlyObjectType type; }