using UnityEngine; using TableConfig; public class Hurt_3 : SMB_Base { //public AttackHandler.AttackInfo attackInfo; protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnEnter(owner, animator, stateInfo, layerIndex); // Debug.Log("-------------------- 进入hurt"); if (owner.State == E_ActorState.AutoRun) { owner.StopPathFind(); } } protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnUpdate(owner, animator, stateInfo, layerIndex); } protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnExit(owner, animator, stateInfo, layerIndex); //if (attackInfo.casterServerObjId != 0) //{ // AttackHandler.Release(attackInfo); //} } }