using UnityEngine; using UnityEngine.EventSystems; public class Evt_PlayerClick : MonoBehaviour, IPointerClickHandler { public uint ownerSID; public void OnPointerClick(PointerEventData eventData) { IOtherSelectable _selectable = GAMgr.Instance.GetBySID(ownerSID) as IOtherSelectable; if (_selectable != null && _selectable.CanBeSelected()) { _selectable.OnClick(); } } }