using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Collections.Generic; namespace Snxxz.UI { public class TreasureRefineSuccessWin : Window { private Text _addFightingText; private Text _refineLvText; private Text _openSkillText; private int _addFighting; private Treasure _treasure; private TreasureConfig _tagTreasureModel; private TreasureRefineConfig _refineModel; private PlayerPropertyConfig _propertyModel; private FuncConfigConfig _tagFuncModel; private SkillConfig tagChinSkill; BlastFurnaceModel _furnaceModel; BlastFurnaceModel FurnaceModel { get { return _furnaceModel ?? (_furnaceModel = ModelCenter.Instance.GetModel()); } } #region 实现抽象类 protected override void BindController() { _tagFuncModel = Config.Instance.Get("FightpowerFormula"); _addFightingText = transform.Find("AddFightingText").GetComponent(); _refineLvText = transform.Find("RefineLvText").GetComponent(); _openSkillText = transform.Find("OpenSkillText").GetComponent(); } protected override void AddListeners() { } protected override void OnPreOpen() { //_treasure = FurnaceModel.treasureData; //if(_treasure != null) //{ // _refineModel = TreasureRefineConfig.GetTreasureRefineModel(_treasure.id, _treasure.level); // _tagTreasureModel = Config.Instance.Get(_treasure.id); // InitUI(); //} } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion public void InitUI() { //_addFightingText.text = Language.Get("BlastFurnace108",GetAddFighting()); //if(_tagTreasureModel != null) //{ // _refineLvText.text = Language.Get("BlastFurnace109",_tagTreasureModel.Name,_treasure.level); //} //if(_refineModel != null) //{ // if(_refineModel.OpenSkill != 0) // { // _openSkillText.gameObject.SetActive(true); // tagChinSkill = Config.Instance.Get(_refineModel.OpenSkill); // if(tagChinSkill != null) // { // _openSkillText.text = Language.Get("BlastFurnace110",tagChinSkill.SkillName); // } // } // else // { // _openSkillText.gameObject.SetActive(false); // } //} //else //{ // _openSkillText.gameObject.SetActive(false); //} //Invoke("CloseWin", 2); } private int[] attrIds; private int[] attrValues; private Dictionary _attrDict = new Dictionary(); public string GetAddFighting() { if (_refineModel == null) return ""; FurnaceModel.SetTreasureRefineModel(_refineModel); attrIds = FurnaceModel.attrIDs; attrValues = FurnaceModel.attrValues; int i = 0; _attrDict.Clear(); Equation.Instance.Clear(); for (i = 0; i < attrIds.Length; i++) { _propertyModel = Config.Instance.Get(attrIds[i]); if (_propertyModel != null) { Equation.Instance.AddKeyValue(_propertyModel.Parameter, attrValues[i]); } } if (_tagFuncModel != null) { return Equation.Instance.Eval(_tagFuncModel.Numerical1).ToString(); } return ""; } private void CloseWin() { Close(); } } }