using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { public class TrialRewardsBehaviour : MonoBehaviour { [SerializeField] int m_Grade; [SerializeField] ItemBehaviour[] m_ItemBehaviours; public int grade { get { return m_Grade; } } public void Display(Item[] rewards) { for (int i = 0; i < m_ItemBehaviours.Length; i++) { var behaviour = m_ItemBehaviours[i]; if (i < rewards.Length) { behaviour.gameObject.SetActive(true); behaviour.SetItem(rewards[i]); } else { behaviour.gameObject.SetActive(false); } } } } }