using System.Collections; using System.Collections.Generic; using UnityEngine; public class FakeDungeonUtility : Singleton { int m_TureMapId = -1; public int tureMapId { get { return m_TureMapId; } } int m_TureLineId = -1; public int tureLineId { get { return m_TureLineId; } } public bool isFakeDungeon { get { return m_TureMapId > 0; } } public FakeDungeonUtility() { DTC0102_tagCDBPlayer.switchAccountEvent += OnSwitchAccount; } public void EnterFakeDungeon(int _mapId, int _lineId) { m_TureMapId = _mapId; m_TureLineId = _lineId; } public void Reset() { m_TureMapId = -1; m_TureLineId = -1; } private void OnSwitchAccount() { Reset(); } }