using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; using System.Collections.Generic; using System; using System.Linq; namespace Snxxz.UI { public class CommonItemBaisc : MonoBehaviour { Image _bgIcon; public Image bgIcon { get { if (_bgIcon == null) { var _trans = transform.Find("EquipBG"); _bgIcon = _trans != null ? _trans.GetComponent() : null; } return _bgIcon; } } Image _itemIcon; public Image itemIcon { get { if (_itemIcon == null) { var _trans = transform.Find("ItemIcon"); _itemIcon = _trans != null ? _trans.GetComponent() : null; } return _itemIcon; } } Image _bindIcon; public Image bindIcon { get { if (_bindIcon == null) { var _trans = transform.Find("BindBG"); _bindIcon = _trans != null ? _trans.GetComponent() : null; } return _bindIcon; } } Image _stateIcon; public Image stateIcon { get { if (_stateIcon == null) { var _trans = transform.Find("stateIcon"); _stateIcon = _trans != null ? _trans.GetComponent() : null; } return _stateIcon; } } Text _countText; public Text countText { get { if (_countText == null) { var _trans = transform.Find("CountText"); _countText = _trans != null ? _trans.GetComponent() : null; } return _countText; } } GameObject _starlist; public GameObject starlist { get { if (_starlist == null) { var _trans = transform.Find("StarList"); _starlist = _trans != null ? _trans.gameObject : null; } return _starlist; } } Button _cellBtn; public Button cellBtn { get { if (_cellBtn == null) _cellBtn = this.GetComponent