using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameNotice { static bool noticeShowed = false; public static void OpenGameNotice() { #if !UNITY_EDITOR var url = VersionUtility.Instance.versionInfo.GetNoticeURL(VersionConfig.Get().branch); if (!string.IsNullOrEmpty(url) && !noticeShowed) { SDKUtility.Instance.OpenUrl(url); noticeShowed = true; } #endif } public static bool HasNotice() { #if !UNITY_EDITOR var url = VersionUtility.Instance.versionInfo.GetNoticeURL(VersionConfig.Get().branch); return !string.IsNullOrEmpty(url); #else return false; #endif } public static void OpenGameNoticeForce() { #if !UNITY_EDITOR var url = VersionUtility.Instance.versionInfo.GetNoticeURL(VersionConfig.Get().branch); if (!string.IsNullOrEmpty(url) ) { SDKUtility.Instance.OpenUrl(url); } #endif } }