//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, January 18, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; //又是一版的坐骑。。。。。。。 namespace Snxxz.UI { public class SelectThemount:MonoBehaviour { [SerializeField] Button m_MountButton;//按钮点击 public Button MountButton { get { return m_MountButton; } set { m_MountButton = value; } } [SerializeField] GameObject M_ChoosenImg;//未选中 public GameObject ChoosenImg { get { return M_ChoosenImg; } set { M_ChoosenImg = value; } } [SerializeField] GameObject M_HidingTips_A;//未选骑 public GameObject HidingTips_A { get { return M_HidingTips_A; } set { M_HidingTips_A = value; } } [SerializeField] Text M_HidingTipsText_A;//选中骑 public Text HidingTipstext_A { get { return M_HidingTipsText_A; } set { M_HidingTipsText_A = value; } } [SerializeField] GameObject M_DarkImage;//选中 public GameObject DarkImage { get { return M_DarkImage; } set { M_DarkImage = value; } } [SerializeField] GameObject M_HidingTips;//选中骑 public GameObject HidingTips { get { return M_HidingTips; } set { M_HidingTips = value; } } [SerializeField] Text M_HidingTipsText;//选中骑 public Text HidingTipstext { get { return M_HidingTipsText; } set { M_HidingTipsText = value; } } [SerializeField] Text M_MountNameTxt;//坐骑名 public Text MountNameTxt { get { return M_MountNameTxt; } set { M_MountNameTxt = value; } } [SerializeField] Text M_MountLvText;//坐骑等级 public Text MountLvText { get { return M_MountLvText; } set { M_MountLvText = value; } } [SerializeField] GameObject M_MountLvActivation;//坐骑未解锁 public GameObject MountLvActivation { get { return M_MountLvActivation; } set { M_MountLvActivation = value; } } [SerializeField] RedpointBehaviour M_RedPoint;//坐骑红点 public RedpointBehaviour RedPoint { get { return M_RedPoint; } set { M_RedPoint = value; } } [SerializeField] Button M_PlayedEquipBtn;//出战按钮 public Button PlayedEquipBtn { get { return M_PlayedEquipBtn; } set { M_PlayedEquipBtn = value; } } [SerializeField] Text M_PlayedEquipText; public Text PlayedEquipText { get { return M_PlayedEquipText; } set { M_PlayedEquipText = value; } } [SerializeField] Text m_QualityTxt1;//灵宠品质 public Text QualityTxt1 { get { return m_QualityTxt1; } set { m_QualityTxt1 = value; } } } }