using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class ImpactRankAwardCell : CellView { [SerializeField] Text m_RankTip; public Text rankTip { get { return m_RankTip; } } [SerializeField] RareItem[] m_Items; public RareItem[] items { get { return m_Items; } } [SerializeField] Button m_BtnGet; public Button getBtn { get { return m_BtnGet; } } [SerializeField] Image m_NoCompleteImg; public Image unCompleteImg { get { return m_NoCompleteImg; } } [SerializeField] Image m_HasGetImg; public Image hasGetImg { get { return m_HasGetImg; } } [SerializeField] UIEffect m_GetEffect; public UIEffect effect { get { return m_GetEffect; } } } }