//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, May 18, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Snxxz.UI { //属性条目 public class PropertiesDirectory:MonoBehaviour { [SerializeField] Text m_RidingPetName; [SerializeField] Text m_Text1; [SerializeField] GameObject m_ArrowsImage; [SerializeField] Text m_Text2; [SerializeField] GameObject m_Activate;//激活界面 [SerializeField] GameObject m_Upgrade;//升级界面 [SerializeField] Text Activate_Text; public void AssignValueType1(string name,string value)//类型1 { m_Activate.SetActive(true); m_Upgrade.SetActive(false); m_RidingPetName.text = name; Activate_Text.text = value; } public void AssignValueType2(string name, string value1, string value2) { m_Activate.SetActive(false); m_Upgrade.SetActive(true); m_RidingPetName.text = name; m_Text1.text = value1; m_Text2.text = value2; } } }