using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class RealmCell : CellView { [SerializeField] Image m_BtnIcon; [SerializeField] Text m_RealmName; public void Display(bool _select, int _realmLv) { m_BtnIcon.SetSprite(_select ? "2LVSelectTab_b" : "2LVUnSelectTab_b"); var _realmCfg = Config.Instance.Get(_realmLv); m_RealmName.text = _realmCfg.Name; } } }