//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, November 10, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class SkillPassWin : Window { [SerializeField] FlipScroll flipScroll; [SerializeField] RectTransform m_ContainerSkillDetails; [SerializeField] RectTransform m_ContainerUnselect; [SerializeField] Text m_SkillNameTxt; [SerializeField] Text m_SkillSourceTxt; [SerializeField] Text m_SkillDescTxt; [SerializeField] Text m_CoolDownTxt; [SerializeField] Button m_LeftBtn; [SerializeField] Button m_RightBtn; [SerializeField] List equipPassSkills = new List(); [SerializeField] List equipPassEffects = new List(); [SerializeField] Image m_DragImg; [SerializeField] Image m_DragSkillImg; [SerializeField] List