using Snxxz.UI; using UnityEngine; using UnityEngine.UI; public class RuneCell : MonoBehaviour { private ItemCell _itemCell; public ItemCell itemCell { get { if (_itemCell == null) _itemCell = transform.Find("ItemCell").GetComponent(); return _itemCell; } } private Text _itemNameText; public Text itemNameText { get { if (_itemNameText == null) _itemNameText = transform.Find("ItemNameText").GetComponent(); return _itemNameText; } } private Text _sourceText; public Text SourceText { get { if (_sourceText == null) _sourceText = transform.Find("SourceText").GetComponent(); return _sourceText; } } private Image _converIcon; public Image converIcon { get { if (_converIcon == null) _converIcon = transform.Find("ConverBtn/ConverImage").GetComponent(); return _converIcon; } } private Text _converNumText; public Text converNumText { get { if (_converNumText == null) _converNumText = transform.Find("ConverBtn/ConverCount").GetComponent(); return _converNumText; } } private Button _runeCellBtn; public Button RuneCellBtn { get { if (_runeCellBtn == null) _runeCellBtn = this.GetComponent