using Snxxz.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EnhancedUI.EnhancedScroller { public class PrivilegeCell : ScrollerUI { [SerializeField] RichText m_PrivilegeText; private VipModel m_Model; private VipModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel()); } } public override void Refresh(CellView cell) { if (model.m_VipPrivilegeDict.ContainsKey(model.presentSelectVip)) { var _list = model.m_VipPrivilegeDict[model.presentSelectVip]; if (cell.index < _list.Count) { m_PrivilegeText.text = _list[cell.index]; } } } } }