using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class AwardExchangeWin : Window { [SerializeField] InputField input; [SerializeField] Button receiveBtn; protected override void BindController() { } protected override void AddListeners() { receiveBtn.AddListener(ClickRecevieBtn); } protected override void OnPreOpen() { InitUI(); } protected override void OnAfterOpen() { this.transform.SetAsLastSibling(); } protected override void OnPreClose() { } protected override void OnAfterClose() { } private void InitUI() { input.text = string.Empty; } private void ClickRecevieBtn() { string passward = input.text; if(string.IsNullOrEmpty(passward)) { SysNotifyMgr.Instance.ShowTip("InputExchangeCode"); return; } } } }