using UnityEngine; using System.Collections; // C1 08 幸运云购玩家信息 #tagMCLuckyCloudBuyPlayerInfo public class IL_DTCC108_tagMCLuckyCloudBuyPlayerInfo : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); IL_HC108_tagMCLuckyCloudBuyPlayerInfo vNetData = vNetPack as IL_HC108_tagMCLuckyCloudBuyPlayerInfo; LuckyCloudBuyModel.Instance.UpdatePlayerLuckyCloudBuy(vNetData); } }