//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 28, 2019 //-------------------------------------------------------- using System; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using System.Collections.Generic; using LitJson; public class CrossServerQualifyingOfficialCell : ILBehaviour { Text offcialName; Text playerName; ItemCell itemCell; ButtonEx reqButton; Text reqText; Button seeButton; Text fightPower; protected override void Awake() { offcialName = proxy.GetWidgtEx("offcialName"); playerName = proxy.GetWidgtEx("playerName"); itemCell = proxy.GetWidgtEx("itemCell"); reqButton = proxy.GetWidgtEx("reqButton"); reqText = proxy.GetWidgtEx("reqText"); seeButton = proxy.GetWidgtEx