//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 28, 2019 //-------------------------------------------------------- using System; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using System.Collections.Generic; public class CrossServerQualifyingSettlementWin : ILWindow { Button outBtn; Text outTimeText; Transform backFail; Transform backWin; Text resultScore; Transform caidaiEffect; float timer = 0f; int outTime = 5; #region Built-in DungeonModel model { get { return ModelCenter.Instance.GetModel(); } } protected override void BindController() { outBtn = proxy.GetWidgtEx