using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Linq; using System.Text.RegularExpressions; using System; using vnxbqy.UI; //仙盟大厅 namespace vnxbqy.UI { public class HallTipsWin : Window ,SecondWindowInterface { [SerializeField] Text _UnionLevelText;//仙盟等级 [SerializeField] Text _UnionNow;//仙盟人数上限 [SerializeField] GameObject _UnionNext;//下级仙盟人数 [SerializeField] Text m_UnionNext;//下级仙盟人数 [SerializeField] Slider _SliderUpdate;//所需资金条 [SerializeField] Text NeedMoney_Text;//所需资金数量 [SerializeField] Button _UpdateBtn;//升级按钮 [SerializeField] Text m_UnionMaxMoneyText;//获取仙盟资金上限 [SerializeField] Button m_Obtain;//获取途径 [SerializeField] GameObject m_Text; [SerializeField] GameObject m_IsFullLevel;//是否满级 private int _FamilyPosition;//家族职位等级 // Use this for initialization private int GetFamilyLV = 0;//获得仙盟等级 PlayerMainDate M_mainModel; PlayerMainDate mainModel { get { return M_mainModel ?? (M_mainModel = ModelCenter.Instance.GetModel()); } } PlayerMethodData M_Method; PlayerMethodData method { get { return M_Method ?? (M_Method = ModelCenter.Instance.GetModel()); } } public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren