//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, April 07, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class LoadingTipConfig : ConfigBase { public int ID { get ; private set ; } public string Content { get ; private set; } public int MinLevel { get ; private set ; } public int MaxLevel { get ; private set ; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Content = rawContents[1].Trim(); MinLevel=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; MaxLevel=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; } catch (Exception ex) { DesignDebug.Log(ex); } } } }