//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, May 03, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class NPCDialogueConfig : ConfigBase { public int ID { get ; private set ; } public int NPCID { get ; private set ; } public int DataMapId { get ; private set ; } public int Interval { get ; private set ; } public int NextTime { get ; private set ; } public string[] Dialogues; public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; NPCID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; DataMapId=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; Interval=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; NextTime=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; Dialogues = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); } catch (Exception ex) { DesignDebug.Log(ex); } } } }