//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, January 11, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class SceneShadowConfig : ConfigBase { public string SceneName { get ; private set; } public Vector3 Rotation { get ; private set; } public float Intensity { get ; private set; } public override string getKey() { return SceneName.ToString(); } public override void Parse() { try { SceneName = rawContents[0].Trim(); Rotation=rawContents[1].Vector3Parse(); Intensity=IsNumeric(rawContents[2]) ? float.Parse(rawContents[2]):0; } catch (Exception ex) { DesignDebug.Log(ex); } } } }