//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, March 29, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class SuitEffectConfig : ConfigBase { public int ID { get ; private set ; } public string[] bindbones; public int[] effectIds; public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; bindbones = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] effectIdsStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); effectIds = new int[effectIdsStringArray.Length]; for (int i=0;i