//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, April 13, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class WindowSearchConfig : ConfigBase { public int ID { get ; private set ; } public int Type { get ; private set ; } public int Lv { get ; private set ; } public int TABID { get ; private set ; } public string SelectActive { get ; private set; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; Lv=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; TABID=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; SelectActive = rawContents[4].Trim(); } catch (Exception ex) { DesignDebug.Log(ex); } } } }