//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, May 03, 2018 //-------------------------------------------------------- using UnityEngine; using System; using System.Collections.Generic; namespace TableConfig { public partial class SuccessConfig : ConfigBase, IConfigPostProcess { static Dictionary> m_TreasureExpDict = new Dictionary>(); public void OnConfigParseCompleted() { if (this.MagicWeaponID != 0) { List _list; m_TreasureExpDict.TryGetValue(this.MagicWeaponID, out _list); if (_list == null) { _list = new List(); m_TreasureExpDict.Add(this.MagicWeaponID, _list); } _list.Add(this.ID); } } public static bool TryGetTreasureExpAchievements(int _treasureId, out List _list) { return m_TreasureExpDict.TryGetValue(_treasureId, out _list); } } }