using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System; public class InGameDownTestUtility { public static bool enable { get { return LocalSave.GetBool("InGameDownLoadTestEanble", false); } set { LocalSave.SetBool("InGameDownLoadTestEanble", value); } } public static bool isWifi { get { return LocalSave.GetBool("InGameDownLoadWifi", true); } set { LocalSave.SetBool("InGameDownLoadWifi", value); } } public static void ClearAssets() { Directory.Delete(Application.persistentDataPath, true); LocalSave.DeleteKey("HasDownLoadFullAsset"); } }