using UnityEngine;
using UnityEngine.Events;
using vnxbqy.UI;
public class NewGuideModel : Model
{
public string content;
public bool showMask;
///
/// 要高亮的控件
///
public string componentPath;
public Vector2 size;
public bool clickClosed;
public bool pressedClose = false;
public UnityAction onClose;
///
/// 说明文字及箭头的方向, 0123 上下左右
///
public byte direction;
public float arrowScale = 1f;
public override void Init()
{
}
public override void UnInit()
{
onClose = null;
}
}