using UnityEngine; using UnityEngine.Events; using vnxbqy.UI; public class NewGuideModel : Model { public string content; public bool showMask; /// /// 要高亮的控件 /// public string componentPath; public Vector2 size; public bool clickClosed; public bool pressedClose = false; public UnityAction onClose; /// /// 说明文字及箭头的方向, 0123 上下左右 /// public byte direction; public float arrowScale = 1f; public override void Init() { } public override void UnInit() { onClose = null; } }