using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; //竞技场,记录UI public class ArenaRecordWin : ILWindow { Button Btn_Close; Transform NonePkResult; Button Btn_Add; Text TimesTxt; ScrollerController m_ScrollControl; #region Built-in protected override void BindController() { Btn_Close = proxy.GetWidgtEx