using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; //竞技场,记录UI public class ArenaRewardWin : ILWindow { Button Btn_Close; Button Btn_Left; Button Btn_Right; Image ImageBtnLeft; Image ImageBtnRight; Text m_Tips; ScrollerController m_RankListController; Text rank; #region Built-in protected override void BindController() { Btn_Close = proxy.GetWidgtEx