using vnxbqy.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; class BossHomeBuyTimesWin : ILWindow { RectTransform noneVipContainer; Text noneVipTip; Button viewVipButton; Text vipLevel; RectTransform normalVipContainer; Text todayBuyTimesText; Text priceText; Text nextTip; Button buyButton; Button rechargeButton; Text maxPrivilegeText; Button closeButton; int killTimePrice; BossHomeModel bossHomeModel; VipModel vipModel; protected override void BindController() { base.BindController(); bossHomeModel = ModelCenter.Instance.GetModelEx(); vipModel = ModelCenter.Instance.GetModelEx(); noneVipContainer = proxy.GetWidgtEx("noneVipContainer"); noneVipTip = proxy.GetWidgtEx("noneVipTip"); viewVipButton = proxy.GetWidgtEx