using vnxbqy.UI; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; public class CrossServerBattleFieldRankCell : ILBehaviour { List itemCells = new List(); Transform Container_Top3; Transform Container_RankIndex; Text Txt_Name; Image Img_Rank; Text Txt_Count; Text Txt_RankIndex; Button Btn_Bill; RichText awardinfo; RankModel rankModel { get { return ModelCenter.Instance.GetModel(); } } ImpactRankModel impactRankModel { get { return ModelCenter.Instance.GetModel(); } } protected override void Awake() { itemCells.Add(proxy.GetWidgtEx("Item0")); itemCells.Add(proxy.GetWidgtEx("Item1")); itemCells.Add(proxy.GetWidgtEx("Item2")); itemCells.Add(proxy.GetWidgtEx("Item3")); Container_Top3 = proxy.GetWidgtEx("Container_Top3"); Container_RankIndex = proxy.GetWidgtEx("Container_RankIndex"); Txt_Name = proxy.GetWidgtEx("Txt_Name"); Img_Rank = proxy.GetWidgtEx("Img_Rank"); Txt_Count = proxy.GetWidgtEx("Txt_Count"); Txt_RankIndex = proxy.GetWidgtEx("Txt_RankIndex"); Btn_Bill = proxy.GetWidgtEx