using vnxbqy.UI; using System; using System.Collections.Generic; using UnityEngine.UI; using System.Linq; using LitJson; using UnityEngine; //节日-指定1档位累计充值 public class HolidayRecharge2GiftModel : ILModel { public ILOpenServerActivityProxy activity; public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_JRZF; public const int activityID = 114; public const Operation operationType = Operation.default20; //节日-指定1档位累计充值 public const int redpointID = 28014; public Redpoint redpoint = new Redpoint(MainRedDot.RedPoint_HolidayWishes, redpointID); public event Action accumulateRechargeUpdate; public event Action onStateUpdate; protected override void Init() { OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent; OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent; OperationTimeHepler.Instance.dayResetEvent += DayResetEvent; GameEvent.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize; activity = new ILOpenServerActivityProxy(IsOpen, IsAdvance, priorityOpen); OpenServerActivityCenter.Instance.Register(activityID, activity, activityType); InitConfig(); } protected override void UnInit() { GameEvent.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize; ILOperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent; } public bool IsOpen() { return OperationTimeHepler.Instance.SatisfyOpenCondition(operationType); } public bool IsAdvance() { return false; } public bool priorityOpen() { //红点 return redpoint.state == RedPointState.Simple; } void InitConfig() { } public void OnBeforePlayerDataInitialize() { rechargeTotal = 0; getRewardRecord = 0; } public void OnPlayerLoginOk() { UpdateRedpoint(); } private void DayResetEvent(int resetType) { OperationBase operationBase; if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase)) { if (resetType == operationBase.resetType) { UpdateRedpoint(); } } } private void OperationEndEvent(Operation operation, int state) { if (operation == operationType && state == 0) { UpdateRedpoint(); if (onStateUpdate != null) { onStateUpdate(activityID); } } } private void OperationStartEvent(Operation operation, int state) { if (operation == operationType && state == 0) { UpdateRedpoint(); if (onStateUpdate != null) { onStateUpdate(activityID); } } } private void operationTimeUpdateEvent(Operation type) { if (type == operationType) { OperationBase operationBase; if (!OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase)) { return; } } } #region 服务端数据 public uint rechargeTotal { get; private set; } //充值总额 public uint getRewardRecord { get; private set; } //领取记录 public uint ActNum { get; private set; } //累充类型 对应界面 public void UpdateAccumulateRecharge(HAA1C_tagMCTotalRechargePlayerInfo package) { OperationBase operationBase; if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase)) { OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge; if (operation.ActNum != package.ActNum) { return; } ActNum = package.ActNum; rechargeTotal = package.GoldTotal; getRewardRecord = package.AwardRecord; UpdateRedpoint(); if (accumulateRechargeUpdate != null) { accumulateRechargeUpdate(); } } } //判断是否已领取 public bool IsRewardGot(OperationAccumulateRecharge.Recharge recharge) { if (recharge != null) { return IsRewardGot(recharge.index); } return false; } bool IsRewardGot(int index) { return (getRewardRecord & (1 << index)) != 0; } public bool SatisfyGetReward(OperationAccumulateRecharge.Recharge recharge) { if (!IsOpen()) { return false; } if (IsRewardGot(recharge)) { return false; } if (rechargeTotal >= recharge.requireGold) { return true; } return false; } //领取奖励封包 public void GetAccumulateRechargeReward(OperationAccumulateRecharge.Recharge recharge) { OperationBase operationBase; if (!OperationTimeHepler.Instance.InOperationTime(operationType)) { SysNotifyMgr.Instance.ShowTip("ActiveOutTime"); return; } if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase)) { OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge; if (IsRewardGot(recharge.index)) { return; } else if (rechargeTotal < recharge.requireGold) { return; } CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward(); pak.RewardType = (byte)GotServerRewardType.Def_RewardType_TotalRecharge; pak.DataEx = (uint)recharge.index; pak.DataExStrLen = (byte)ActNum.ToString().Length; pak.DataExStr = ActNum.ToString(); GameNetSystem.Instance.SendInfo(pak); } } #endregion public void UpdateRedpoint() { redpoint.state = RedPointState.None; if (!IsOpen()) { return; } OperationBase operationBase; if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase)) { OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge; var reward = operation.GetReward(TimeUtility.ServerNow); if (reward != null) { var recharge = reward.recharges[0]; //累计充值界面红点 if (SatisfyGetReward(recharge)) { redpoint.state = RedPointState.Simple; } } } } }