//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, June 11, 2019 //-------------------------------------------------------- using UnityEngine.UI; using System.Collections.Generic; using vnxbqy.UI; public class LuckyCloudBuyWin : ILWindow { Button m_Close; ItemCell bigItemCell; Text bigPrice; List moneyTypes = new List(); ScrollerController items; ButtonEx buyOneBtn; ButtonEx buyTenBtn; Text buyYetCnt; Text remainCnt; Text priceOne; Text priceTen; Button lastAwardBtn; RichText buyersText; Image overImg; TextEx nextTime; OperationLuckyCloudBuy operation; #region Built-in protected override void BindController() { m_Close = proxy.GetWidgtEx