using vnxbqy.UI; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class OperationTurntable : OperationBase { public int useMoneyType; // 累计消费货币类型 public List useMoneyPrizeList = new List(); // 累计消费货币奖励次数列表 [奖励第1次所需累计消费货币, 第2次, ...] public List turnItemList = new List(); // 转盘已确定的物品列表,包含常规物品+极品物品+终极物品,活动开始时,后端直接随机生成常规物品,已确定的物品不包含极品、终极物品时需要先选择才能使用转盘; public Dictionary> itemTypeIndexs = new Dictionary>(); //库类型对应索引 public List goodItemList = new List(); // 极品物品待选择库,由玩家从库中选择放入转盘的物品;注意此库中的物品编号仅表示在该库中的编号,可能与转盘已确定的物品编号重复,但并不代表同一物品; public int goodItemCanChooseCount; // 极品物品可选择个数 public List superItemList = new List(); // 终极物品待选择库,由玩家从库中选择放入转盘的物品;注意此库中的物品编号仅表示在该库中的编号,可能与转盘已确定的物品编号重复,但并不代表同一物品; public int superItemCanChooseCount; // 终极物品可选择个数 public override bool SatisfyOpenCondition() { return PlayerDatas.Instance.baseData.LV >= limitLv; } public override string ToDisplayTime() { var textBuilder = OperationTimeHepler.textBuilder; textBuilder.Length = 0; textBuilder.Append(startDate.ToDisplay()); if (startDate != endDate) { textBuilder.Append("—"); textBuilder.Append(endDate.ToDisplay()); } return textBuilder.ToString(); } public override void Reset() { base.Reset(); useMoneyType = 0; useMoneyPrizeList.Clear(); turnItemList.Clear(); goodItemList.Clear(); goodItemCanChooseCount = 0; superItemList.Clear(); superItemCanChooseCount = 0; itemTypeIndexs.Clear(); } public void UpdateTurntable(IL_HAA52_tagMCActTurntableInfo netPack) { useMoneyType = netPack.UseMoneyType; useMoneyPrizeList = new List(netPack.UseMoneyPrizeList); turnItemList = new List(netPack.TurnItemList); goodItemList = new List(netPack.GoodItemList); goodItemCanChooseCount = netPack.GoodItemCanChooseCount; superItemList = new List(netPack.SuperItemList); superItemCanChooseCount = netPack.SuperItemCanChooseCount; itemTypeIndexs.Clear(); for (int i = 0; i < turnItemList.Count; i++) { if (!itemTypeIndexs.ContainsKey(turnItemList[i].ItemLibType)) { itemTypeIndexs[turnItemList[i].ItemLibType] = new List(); } itemTypeIndexs[turnItemList[i].ItemLibType].Add(i); } } }