using vnxbqy.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine.UI; class PetHorseAwakingDevourWin : ILWindow { CyclicScroll cyclicScroll; Text txt_name; Text txt_level; SmoothSlider expSlider; Text txt_exp; Button btn_close; int cacheLevel; List devourBehaviours; PetHorseAwakingModel model { get { return PetHorseAwakingModel.Instance; } } PackModel packModel; protected override void BindController() { base.BindController(); packModel = ModelCenter.Instance.GetModelEx(); this.cyclicScroll = this.transform.FindComponentEx("Container_Common/Scroller"); var smoothmask = this.transform.FindComponentEx("Container_Common/Scroller"); devourBehaviours = new List(); for (var i = 1; i <= 5; i++) { var behaviour = new PetHorseDevourBehaviour(); behaviour.Bind(this.transform.Find("Container_Common/Scroller/Content/" + i), smoothmask); this.devourBehaviours.Add(behaviour); } this.txt_name = this.transform.FindComponentEx("Container_Common/Container_Progress/Txt_Name"); this.txt_level = this.transform.FindComponentEx("Container_Common/Container_Progress/Txt_Level"); this.expSlider = this.transform.FindComponentEx("Container_Common/Container_Progress/ExpSlider"); this.txt_exp = this.transform.FindComponentEx("Container_Common/Container_Progress/ExpSlider/ExpNum"); this.btn_close = this.transform.FindComponentEx